mobile game campaign - RuPaul’s Drag Race Match Queen

Background

East Side Games tasked me with developing two distinct creative directions for RuPaul’s Drag Race Match Queen — one centered around fashion and visual spectacle, and the other focused on rewards and progression-based gameplay. The concepts explored different motivational triggers through bold, high-energy hooks, exaggerated visual feedback, and stylized motion designed to stand out within the mobile gaming space.

In addition to concept development and storyboarding, my role included character rigging, animation, and motion design, with a focus on creating visually satisfying gameplay moments and more unexpected, personality-driven hooks that aligned with the tone of the Drag Race brand.


Crown explosion

Summary

Match rainbow tiles to fill a glittering crown. Once full, the crown bursts into an explosion of gems, glitter, and rewards.

Hypothesis

Visually satisfying, high-energy match moments keep players engaged and coming back formore, enhancing the game's addictive appeal.

VARIANTS

  • 7s cutdown

  • Change hook to "Can you snatch that crown?"

  • Change background color to solid black to make the rainbow colors pop more

Storyboard

Videos

Variant A - Original

Variant B - 7s cut down

variant c - New hook

Variant d - Black background


Match for money

Summary

Matches charge up a golden briefcase. Each combo makes it shake, sparkle, and fill with flying cash until it bursts open to reveal dazzling rewards.

Hypothesis

Emphasizing challenge and visual progression builds momentum and satisfaction, motivating players to keep matching and reach the next big win.

VARIANTS

  • 7s cutdown

  • Instead of a timer, show number of matches left with new hook "Ready to make it rain?"

  • Outfit change on character

Storyboard

Videos

Variant A - original

Variant b - 7s cutdown

Variant C - Match-based progression

Variant D - outfit change